![ufo enemy unknown deutsch ufo enemy unknown deutsch](https://image.dosgamesarchive.com/screenshots/ufo_000.png)
The game can be played on higher difficulty levels: Classic (in a reference to the original game) and Impossible, each with the option to enable the "Ironman" option (which limits players to a single save file) separately for each. The player can better detect alien activity by launching satellites and positioning them over territories of interest. Passive bonuses are provided depending on which continent the player chooses for a base location. A memorial wall to soldiers killed in action is also viewable. The "ant farm" also allows the player to observe the team of soldiers relaxing or exercising at the base's gym. Responding to situations in certain areas decreases panic, and ignoring them results in a rise in panic and potential for the nation to pull out of XCOM.
![ufo enemy unknown deutsch ufo enemy unknown deutsch](https://i.ytimg.com/vi/YX2N_M9lzCM/hqdefault.jpg)
This influences the panic level of XCOM's member nations. The "ant farm" view of the XCOM base in the strategy mode. A holographic view of the Earth called the "Geoscape" allows the player to keep track of the situation around the world, ordering aircraft to intercept UFOs and dispatching soldiers to engage aliens on the ground. From this view, the player manages construction, manufacturing and research projects underway, and directs how the scientists and engineers use resources recovered from missions and received from XCOM's sponsors. XCOM's underground headquarters is presented in a view dubbed the " ant farm". The game's strategy element occurs between missions. The game includes some tactical role-playing elements, whereby the player's soldiers can gain abilities as they survive more battles. Cutscenes and dynamic camera movements emphasise particularly exciting gameplay moments, such as kill sequences and use of special abilities. Units can use suppressive fire to disadvantage enemies, and use active camouflage to maneuver around opponents. Soldiers can take cover behind walls and objects in the environment to gain a measure of protection. A few examples of abilities include firing on enemies automatically after they emerge, launching explosives, and healing allies. Soldiers can carry items and perform special abilities use of these items and abilities is controlled through a toolbar on the head-up display (HUD). Fog of war hides the aliens and their actions from view until the player's soldiers are in range and have line of sight on them, and enemies normally do not act at all until the squad initially comes within line of sight. Map layouts are not randomly generated, but enemy placement is. The player controls a squad of between one and six human soldiers or robotic units as they hunt the aliens on the map and attempt to complete other objectives dependent on the mission. The turn-based ground combat uses a top-down 3D perspective. Between missions, the player directs the organization's research and engineering divisions in creating new technologies and improving XCOM's base of operations, and manages the organization's finances.
![ufo enemy unknown deutsch ufo enemy unknown deutsch](https://gpstatic.com/acache/10/02/3/de/t620x300-bcbb4f60b6938db8b1f96ccefad903ac.jpg)
As commander, the player directs their soldiers in turn-based combat missions against alien enemies. Much like its predecessor, XCOM: Enemy Unknown casts the player as the commander of an elite military organization. The combat view (see the file description page for an extensive explanation of the elements shown). A sequel to the game, titled XCOM 2, was released on Februfor Microsoft Windows, OS X, and Linux. A number of publications, including GameSpy, GameTrailers and Giant Bomb, named it Game of the Year. XCOM: Enemy Unknown was critically acclaimed, with several reviewers commenting on the game's difficulty, replayability, and addictiveness. A bundle containing both Enemy Unknown and Enemy Within was launched on the PlayStation Store for PlayStation Vita in March 2016 under the title XCOM: Enemy Unknown Plus. In June 2014, Feral released both XCOM: Enemy Unknown and its expansion pack XCOM: Enemy Within for Linux. An expansion pack, titled XCOM: Enemy Within, was released in November 2013.
#UFO ENEMY UNKNOWN DEUTSCH ANDROID#
A port for iOS was released in June 2013 and an Android conversion was released in May 2014.
#UFO ENEMY UNKNOWN DEUTSCH FOR MAC OS X#
An "Elite Edition", containing all previously released downloadable content, was released for Mac OS X by Feral Interactive in April 2013. XCOM: Enemy Unknown was released for Microsoft Windows, PlayStation 3, and Xbox 360 in North America on October 9, 2012, and in Europe and Australia on October 12, 2012. Turn-based tactics, tactical role-playing